Amara Kitnikone
amarakitnikone@gmail.com | https://www.linkedin.com/in/amara-kitnikone/
Skills
Task Management
JIRA, Wrike, Trello, Notion
Web Development
HTML5/CSS, Dreamweaver, Notepad++
Creative/Prototyping
Adobe Creative Cloud, Figma, Mural
Content/Asset Management
Cumulus, Cloudinary, Sharepoint, Magento, Wordpress
Office Suites
Google Suite, Microsoft Office, Microsoft Teams
Work Experience
Sr Paid Media Trafficking Coordinator, Nintendo of America (July 2024 - Present)
Paid Media Coordinator, Nintendo of America (July 2022 - July 2024)
Supports Digital Ad Leads and Managers in paid media campaigns, providing backup as needed and coordinating communication with internal and external partners.
Submits asset and footage requests, collects assets/style guides/product information from internal DAM for sharing with partners.
Collaborates with Leads, Trafficking Specialist, and external agency to ensure correct specs of assets for delivery and that matrices reflect media plans.
Coordinates creative through securing approvals with internal and external stakeholders to the final delivery to external agency for trafficking; follows up as needed to ensure delivery timelines.
Oversees quality assurance of creative to ensure ESRB, Legal, and brand guidelines are being met throughout production to the final delivery; QAs and approves final ads for trafficking across paid social channels (YouTube, Meta, TikTok, Pinterest, and Twitter).
Hosts weekly process improvement meetings to streamline workflow between creative production team and strategy/media planning team, responsible for creating documentation on processes.
Web Production Assistant, Nintendo of America (June 2021 - July 2022)
Authoring and QAing web content and digital assets for Nintendo.com and Play Nintendo, utilizing multiple content management systems.
Providing general site support and assisting web producers in deployment of content.
Digital Content Coordinator, Rick Steves Europe (May 2020 - June 2021)
Coordinating with different departments to update and deploy new content across various platforms, such as the www.ricksteves.com website, Wordpress, Youtube, and emails via SalesForce/Marketing Cloud.
Knowledge of RSE brand and style to maintain a standard style throughout the web.
Experience with content management systems and organizing digital assets.
Moderating travel forum behavior and user conflicts.
Providing customer support and QA testing for Audio Europe mobile app, Travel Forum, and general web feedback
Freelance Illustrator (2015 - 2021)
Working in close communication with individual clients, executing strict deadlines while delivering quality content including posters, t-shirt designs, and personal brand graphics for Twitch streamers.
Experience with file formatting for production and working with manufacturers to source merchandise; developing an individual brand and online store while also vending at local and non-local events.
Assistant Video Editor, Youtube.com/KimDao (July 2018 - December 2019)
Integrating visual effects and sound with existing footage through keyframing and experimentation in Adobe Premiere Pro and After Effects. Coordinating with Content Creator to meet assigned deadlines and uphold creator’s stylistic expectations. Responsible for overall quality control of motion graphics, sound, and editing.
Marketing Artist, Seattle Online Broadcasters Association (June 2022 – Present)
· Creates graphics to support social media content and paid media.
UW Animation Capstone (September 2017 - June 2018)
Pre-Production Artist responsible for:
Storyboarding sequences, setting up layout, and keyframing motion.
Basic 3D modeling, texture, and lighting using Maya.
Collaborate with high-end/low-end engineers and other artists to execute scenes, in addition to troubleshooting bugs while developing VR short film in real-time with Unity.
2D Artist, EarthGames UW (February 2017 - January 2018)
Responsible for creating 2D assets for various projects developed in Unity in collaboration with interdisciplinary peers. Communicating closely between different aspects of game pipeline, taking directive to execute ideas/ initiative to improve on existing concepts or proposals.
UW Undergraduate Research Symposium (May 19, 2017): Co-presenter for Life of Pika: A Science-Based Environmental Game, presented scientific and ethical basis of project and assisted in user playtests of game demo.
Projects & Other Experience
Education
Bachelor of Arts in Interdisciplinary Visual Arts, University of Washington, Seattle, WA (Graduated December 2018)
Seattle Central College Seattle, WA (September 2015 - June 2016)
Certificate in UX & Visual Interface Design, University of Washington Continuum College, Seattle, WA (Issued August 2021)
Fundamentals of Digital Marketing Certification, Google Digital Garage (Issued February 2022)